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Old Jun 04, 2008, 11:32 PM // 23:32   #1
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Default questionable interupt build

ok i have been a little afraid because alot of my build differ from many popular mesmer builds. BTW Echo and Mantra of Recovery are my favorite elite skills
I currently use 3 main builds
Echo hexer-backfire, empathy, ether feast, wastrel worry, cry of pain, echo, channeling, res signet. all around build that can be echoed accordingly. used as backup build when we already have an interrupter.

Illusion line damage-Wandering eye, Clumsiness, Mantra of Recovery, Conjure phantom, Shrinking Armor, Ether Feast, Drain Enchantment, Inspired Enchantment. used when team needs more damage or high armor.

Interrupter- Mantra of Recovery, Power spike, Power Drain, Cry of Pain, Leech Signet, Frustration, Arcane conundrum. 12 FC 10 Illusion 9 inpr and dom
used as Default

Now if these look bad i don't thing so because i run these since the desolation in nf, beat it, late profcies, and Eotn.

Thank you for any comments
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Old Jun 04, 2008, 11:37 PM // 23:37   #2
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For the Echo guy, Backfire and Empathy are quite good in terms of PvE. Ether Feast is useless as your Monks have that job, Wastrel's Worry is only good against bosses, I highly approve of CoP, Channeling is alright, but I prefer GoLE / Auspic Incantation over it.

For the Illusion guy, same thing with Ether Feast. Apart from that I would call it quite good, apart from the lack of CoP.

For the Interrupter, you lack Cry of Frustration and using both Frustration and Arcane Conundrum is quite redundant. It also has far too much interruption for what a naturally fast recharging interrupt, such as Power Return can do.

I personally love Arcane Conundrum in PvE because of the AoE effect though.
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Old Jun 05, 2008, 02:29 AM // 02:29   #3
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Quote:
Originally Posted by Tyla
Ether Feast is useless as your Monks have that job.
I hate to go and pick you up over one little thing but... monks actually really hate it when none of the other players can keep themselves alive a little... Besides which, the monk could always die, in which case, you're not going to survive until their resurrection without a self-heal.
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Old Jun 05, 2008, 03:04 AM // 03:04   #4
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Quote:
Originally Posted by Takuna
I hate to go and pick you up over one little thing but... monks actually really hate it when none of the other players can keep themselves alive a little... Besides which, the monk could always die, in which case, you're not going to survive until their resurrection without a self-heal.
I take it you're talking about noobs.
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Old Jun 05, 2008, 04:21 AM // 04:21   #5
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Tbh id rather you did your own job than mine when im monking

If you wanna live longer, Kite and position better.

I dont bother with a heal as mes never needed it. personal preference i guess.
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Old Jun 05, 2008, 12:53 PM // 12:53   #6
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ok i take out channeling and get GoLE. on the echo build it quite all around, i carry ether feast for tight spots and it some case echo it to e-denial. i guess it is the worst because it's my backup build if some is running interrupt.

thanks for the rest of the comments.

i'll try and get Cry of Frustration on it. but the reason i have both slower (i it some areas i drop one or the other) hexs is i like to be focus on a monk but randomly check on a ele is the monk needs to be slow enough i can still caught it. i tend to need to set diffrent degrees of slow on diffrent targets
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Old Jun 05, 2008, 05:50 PM // 17:50   #7
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My Illusion interrupt looks something like this:

[build=OQNEAZwT2D9CsEsC0TlBYDCAgGB]

You've got Illusion so you might as well use it. Frustration works with Power Drain, Cry of Pain and Clumsiness, not to mention it helps screw with casters. Ineptitude can shut down a melee character or two, and you've got that extra slot which can be something like [Signet of Clumsiness], [Leech Signet], [Web of Disruption] or some other non-Domination Interrupt.

Then you've got the Power Build.

[build=OQNEAroj2BxBo8VAkBcBkDYDiGB]

This build has the 4 best "power" interrupts (imo), but it's really only good at shutting down casters. Toss Backfire on one caster, Cry of Pain something, then shut down another caster with power block. Find another caster, spike, lock, drain, etc. Toss in Cry of Frustration whever.

If you're fighting in end game nightfall with Margonites and other things Abaddon, then is the time to break out Echo. Double Echo Gaze is a beautiful thing to do to them.

Also [Mantra of Recovery] can be rather fun, but I'm quite sure what to use it with.

[build=OQNEAroj2Bp8dBkBkDYDCA0AgGB] seems the obvious way to go, not sure which hex to throw in on that last slot though. I guess backfire could work as in the Power Block build.

Last edited by ShadowbaneX; Jun 05, 2008 at 06:22 PM // 18:22..
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Old Jun 05, 2008, 05:55 PM // 17:55   #8
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Quote:
Originally Posted by Takuna
I hate to go and pick you up over one little thing but... monks actually really hate it when none of the other players can keep themselves alive a little... Besides which, the monk could always die, in which case, you're not going to survive until their resurrection without a self-heal.
If a Monk is dead, you're more likely to die. With or without a self heal.
If you res them fast, you wouldn't need it either way this situation turns out.
And you should res them immediately.

And I don't really hate that, yet I monk.
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Old Jun 06, 2008, 12:57 AM // 00:57   #9
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Another thread gets derailed: my 2 cents - After you've played GW for a while, you'll see that almost in every case - if you ever need a self heal in a full team, one or all of the following has occurred: 1) The team was poorly planned. 2) You are playing wrong (not kiting, over extending, etc). 3) The Monks are bad.

If #1 - This happens all the time, you'll eventually learn to recognize this and leave before the Mission/Quest starts. - If #2 - You will (hopefully) improve over time - listen to the more experienced guildies/ teammates. - If #3 - This is another occurrence that you'll learn to recognize. After the team wipes - and if the Monk isn't a friend/guildie - leave ASAP.
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Old Jun 09, 2008, 12:36 PM // 12:36   #10
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Quote:
Originally Posted by ShadowbaneX
Then you've got the Power Build.

[build=OQNEAroj2BxBo8VAkBcBkDYDiGB]
I don't feel Power Lock is worth taking in PvE. Power Block is very useful for often shutting down one caster entirely, but Power Lock only affects one skill. I would be tempted to switch it out for [[Power Return] or [[Web of Disruption] with perhaps [[Shatter Delusions]. Web of Disruption also isn't spell-only.

Power Lock, however, is nice in PvP for disabling key skills a little longer, where a more skill-specific method of shutdown may be desired.

I may consider taking it to use versus Monk bosses, such as the Mursaat Monk Bosses who only have one healing spell, but more often than not, I'll just run with Power Block in those situations as it's more useful generally against a number of caster foes.

Quote:
Originally Posted by Tyla
And I don't really hate that, yet I monk.
For what it's worth, I agree with Tyla. When I Monk, I would rather people brought more skills which make for moar slaughter rather than silly self-heals.
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Last edited by Cebe; Jun 09, 2008 at 12:44 PM // 12:44..
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Old Jun 09, 2008, 03:19 PM // 15:19   #11
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Too bad you don't have Factions.
[Assassin's Promise] gives you insane versatility because it bypasses the skills recharge times - which means you can use skills more often reducing the need to bring multiple skills that have a similar effect.


Since you have GWEN though - I feel it's a waste not bringing one of the best interrupts in the game: [You move like a dwarf].
Sure it has no effect on foes that can not be KD-ed - but outside of that - you can't beat an interrupt with no activation time.
Quote:
Originally Posted by ShadowbaneX
Then you've got the Power Build.

[build=OQNEAroj2BxBo8VAkBcBkDYDiGB]

This build has the 4 best "power" interrupts (imo), but it's really only good at shutting down casters. Toss Backfire on one caster, Cry of Pain something, then shut down another caster with power block. Find another caster, spike, lock, drain, etc. Toss in Cry of Frustration whever.

If you're fighting in end game nightfall with Margonites and other things Abaddon, then is the time to break out Echo. Double Echo Gaze is a beautiful thing to do to them.
Considering you are build completely anti-caster - I'd suggest taking Empathy instead of Backfire. Plus it's a better hex to use for triggering CoP.
Also - you have WAY to many interrupts for my liking.
You could dump one of the spell interrupts and bring some ench-removal.

Ohh and if you can - try to squeeze in 3 PvE-only skills.
People bitch about them for a reason.
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Old Jun 09, 2008, 07:24 PM // 19:24   #12
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the reason why I have so many interrupts is that it's meant to shut down more then one caster, you backfire/cop one for some aoe damage, power block another, then then use the others to actively shut down a third.

In this case Power Lock is to specifically shut down one skill that you don't like.

I'm not really sure why you think Empathy would be a better hex to bring, a caster wants to spend it's entire time wanding, I'll let them...I'd much rather that they cast spells though and take alot more damage though.

As for PvE skills, meh, if they don't suit the bar, which is a caster interrupter, then why bother? Yes, they can be powerful, but putting points into my attributes is easy...grinding reputation...well, I haven't even bothered to get all my characters through GWEN, let alone done all the annoying skill-quests, let alone grinding up their reputation to 6+.
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Old Jun 10, 2008, 08:52 AM // 08:52   #13
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Quote:
Originally Posted by ShadowbaneX
In this case Power Lock is to specifically shut down one skill that you don't like.
But, like I said, how often really will you need to shut down a single skill so badly? If it's a harsh boss, Power Block all his spells, not just one.

Quote:
Originally Posted by ShadowbaneX
I'm not really sure why you think Empathy would be a better hex to bring, a caster wants to spend it's entire time wanding, I'll let them...I'd much rather that they cast spells though and take alot more damage though.
I don't really think upier was suggesting you put Empathy on the Casters

PvE mobs are rarely made up solely of Casters.
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Old Jun 10, 2008, 04:17 PM // 16:17   #14
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Originally Posted by Celestial Beaver
But, like I said, how often really will you need to shut down a single skill so badly? If it's a harsh boss, Power Block all his spells, not just one.


I don't really think upier was suggesting you put Empathy on the Casters

PvE mobs are rarely made up solely of Casters.
Multiple locks for multiple targets. You're right, you can lose Power Lock, it's not essential, but I like it. Like I said, this build is an attempt to try to lock down more then one caster, with the 'interrupt and forget' of power block on one target, then you switch to another target. If they've got one highly annoying spell, that's when Power Lock becomes useful.

As for Empathy, well, like I said, locking down casters. If I wanted a more balanced interrupt build, something that can disrupt both attackers and casters, well that's what the Ineptitude Illusion bar is for. Granted, the hexes there aren't the greatest, well, other the frustration, but it's got an open slot for a hex that's less likely to suddenly disappear.
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Old Jun 10, 2008, 05:48 PM // 17:48   #15
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[Ether Nightmare] I guess I like the mass degeneration on multiple targets... any use for you? In PVE I also like to have a heal myself skill if things go bad .... or I need to run for an exit or rez shrine ETC
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Old Jun 10, 2008, 05:58 PM // 17:58   #16
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Quote:
Originally Posted by Celestial Beaver
I don't really think upier was suggesting you put Empathy on the Casters
PvE mobs are rarely made up solely of Casters.
The godly thing about PvE is that pretty much everything attacks. So even if you drop Empathy on a caster - you'll still have some effect.
Plus there is the issue of having a hex to work with CoP.
And Empathy just works better for that.
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Old Jun 10, 2008, 08:08 PM // 20:08   #17
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Quote:
Originally Posted by upier
The godly thing about PvE is that pretty much everything attacks. So even if you drop Empathy on a caster - you'll still have some effect.
Plus there is the issue of having a hex to work with CoP.
And Empathy just works better for that.
One reason I like [ether nightmare] if you lead the attack and get them balled up "all targets" are primed for 10 seconds for [cry of pain]

And you are correct on [empathy] it is good fun to see casters wand them selves to death
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